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Can Gamification Improve Students' Grades In Statistics? Lets Analyze Together by jamerflepz(m): 11:20pm On Mar 21, 2023
Have you ever wondered if gamification can improve students' grades in statistics? In this analysis, we'll take a closer look at a dataset from a gamified learning application with interactive flashcards and badges. The dataset includes data on various variables, such as practice exam grades, final exam grades, and user engagement with the platform. Using MySQL, I was able to analyze the data and uncovered some interesting insights.


Ready to learn about gamification? You're in the right place.


Gamification is the use of game design elements in non-game contexts to engage and motivate people to accomplish tasks or achieve goals. In education, gamification is often used to make learning more fun and interactive by adding game-like features such as points, badges, levels, and leaderboards to educational activities. The goal is to increase student engagement and motivation, which in turn can lead to improved learning outcomes.


So, let's dive in and see if gamification has made a significant impact on students' grades.


Below is a visual representation of the dataset, giving you an idea of how the information is structured.

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Re: Can Gamification Improve Students' Grades In Statistics? Lets Analyze Together by jamerflepz(m): 11:28pm On Mar 21, 2023
The image below provides a visual representation of the total number of students in the dataset. It shows the distribution of the students who used the gamified app and those who did not, as well as the total number of students who participated in the study. This information can give us a better understanding of the sample size and help us to make more accurate conclusions about the impact of the gamified app on student performance in statistics.

Re: Can Gamification Improve Students' Grades In Statistics? Lets Analyze Together by jamerflepz(m): 11:37pm On Mar 21, 2023
Now let's delve into the analysis smiley

a) The first image displays the number of students who experienced better performance after utilizing the gamified app.

b) The second image complements the first one by providing additional data on the students who saw improvements in their performance after using the gamified app. Not enough space to show all 33.

Re: Can Gamification Improve Students' Grades In Statistics? Lets Analyze Together by jamerflepz(m): 11:48pm On Mar 21, 2023
c) The 3rd image displays the number of students who experienced better performance without making use of the gamified app.

d) The 4th image provides further insights into the number of students who improved their performance without using the gamified app.

Re: Can Gamification Improve Students' Grades In Statistics? Lets Analyze Together by jamerflepz(m): 11:57pm On Mar 21, 2023
e) The 5th image depicts the number of students who did not show any improvement in their grade despite using the gamified app.

f) The 6th image shows data of the students who did not improve in their grades despite using the gamified app.

Re: Can Gamification Improve Students' Grades In Statistics? Lets Analyze Together by jamerflepz(m): 12:03am On Mar 22, 2023
Two more to go wink

g) The 7th image displays the number of students who showed no improvement in their grades without the gamified app.

h) The final image just complements the above image by showing us the students that showed no improvement in their grades without the gamified app.

Re: Can Gamification Improve Students' Grades In Statistics? Lets Analyze Together by jamerflepz(m): 12:21am On Mar 22, 2023
Final Analysis cheesy

After examining the dataset provided, I have gained insights into whether the use of the gamified app has positively impacted the students' experience and academic performance.

From the results above you can see that:

* 47.83% of the students demonstrated an improvement in their grades after using the gamified app.

*27.54% of students also demonstrated an improvement in their grade even without utilizing the gamified app.

*15.94% of students experienced a decline in their grade using the gamified app.

*8.70% of students also experience a decline in their grade without making use of the gamified app.


Based on the analysis, it appears that the gamified app had a positive impact on the performance of the students who used it, as indicated by the 47.83% improvement in their grades. However, it is also important to note that some students who used the app experienced a decline in performance, which suggests that the app may not be effective for everyone.

To fully evaluate the impact of the gamified app on student performance, it would be helpful to conduct further analysis and consider other factors that could have influenced the results. For example, it would be useful to compare the performance of students who used the app with those who did not, taking into account any differences in their prior knowledge of statistics, motivation, and study habits. Additionally, it may be beneficial to collect qualitative data from students to understand their experiences with the app and how it affected their learning.



Thank You For Your Time. If I find myself in that analytical mood grin I might analyze this data again but with a dashboard this time.

Thank You.

Peace cool

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Re: Can Gamification Improve Students' Grades In Statistics? Lets Analyze Together by BRATISLAVA: 8:41am On Mar 22, 2023
jamerflepz:
Have you ever wondered if gamification can improve students' grades in statistics? In this analysis, we'll take a closer look at a dataset from a gamified learning application with interactive flashcards and badges. The dataset includes data on various variables, such as practice exam grades, final exam grades, and user engagement with the platform. Using MySQL, I was able to analyze the data and uncovered some interesting insights.


Ready to learn about gamification? You're in the right place.


Gamification is the use of game design elements in non-game contexts to engage and motivate people to accomplish tasks or achieve goals. In education, gamification is often used to make learning more fun and interactive by adding game-like features such as points, badges, levels, and leaderboards to educational activities. The goal is to increase student engagement and motivation, which in turn can lead to improved learning outcomes.


So, let's dive in and see if gamification has made a significant impact on students' grades.


Below is a visual representation of the dataset, giving you an idea of how the information is structured.


Nice stuff.

But why don't you like dashboards? cheesy
Re: Can Gamification Improve Students' Grades In Statistics? Lets Analyze Together by jamerflepz(m): 11:07am On Mar 22, 2023
BRATISLAVA:


Nice stuff.

But why don't you like dashboards? cheesy
Lol. I like dashboards. For every dataset I analyse with MySQL, I always complement it with a dashboard or visualize using Python. Always. But not this particular dataset. Don't think a dashboard is necessary.
Re: Can Gamification Improve Students' Grades In Statistics? Lets Analyze Together by BRATISLAVA: 4:18pm On Mar 22, 2023
jamerflepz:
Lol. I like dashboards. For every dataset I analyse with MySQL, I always complement it with a dashboard or visualize using Python. Always. But not this particular dataset. Don't think a dashboard is necessary.
Very necessary. grin

We love the ease of explanation and colors.

If you were using Python, I believe you wouldn't need to go back and do a dashboard, as you could have them inline. Would be interested to see you pull off the same SQL stunts strictly with Python, no SQL imports wink
Re: Can Gamification Improve Students' Grades In Statistics? Lets Analyze Together by jamerflepz(m): 6:03pm On Mar 22, 2023
BRATISLAVA:

Very necessary. grin

We love the ease of explanation and colors.

If you were using Python, I believe you wouldn't need to go back and do a dashboard, as you could have them inline. Would be interested to see you pull off the same SQL stunts strictly with Python, no SQL imports wink
Lol. Thou shall not tempt me. To pull that off I would have to do a collabo with chat gpt. Python not my go to for analysis, unless necessary. I'll pass on this your challenge grin
Re: Can Gamification Improve Students' Grades In Statistics? Lets Analyze Together by BRATISLAVA: 6:22pm On Mar 22, 2023
jamerflepz:
Lol. Thou shall not tempt me. To pull that off I would have to do a collabo with chat gpt. Python not my go to for analysis, unless necessary. I'll pass on this your challenge grin

grin

That allergic to Python?
Re: Can Gamification Improve Students' Grades In Statistics? Lets Analyze Together by jamerflepz(m): 6:45pm On Mar 22, 2023
BRATISLAVA:


grin

That allergic to Python?
wink All I can say is thank God for Power BI, SQL and other analytical tools available.

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