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Some Of My 3d Stuff. (mostly Low Poly Stuff) by Chuksxy: 10:56pm On Apr 11, 2013
Hey guys, (First Post)
I didn't even know that some Nigerians did 3d stuff. I'm so happy grin, I feel much at home now.
well I got into 3d some time in June last year and I wanted to just post some of the stuff I've done. All of these models were made in blender, I tried using max as well as maya but I just love blender because of its simplicity and all of its many many features.

so first on my list is a couple of low poly game models I made. I just woke up one day and was like "I'm going to make a video game grin" oh well after reality gave me a couple of hot slaps I pulled the plug on this since I couldn't program to save my life lol. The concept of the game was a group of secondary school kids with powers going up against some dark forces. I went for a stylized approach(KH style) due to the large influence anime and Jrpgs have had on my life.

This guy is rigged. One of my supposed main characters.
two 512*512 diffuse textures only
5320 polys


the others aren't rigged though.
another main character
Specs: 6100 polys, two 512*512 diffuse textures only




another guy. just an edit of the first one
5400 polys, two 512*512 diffuse textures only




after that failed, I decided to collab with some foreign guys I met on the unity forums to make another game.
due to timezone differences and other stuff. I decided to drop out of that as well. here's one of the characters I made.




This render was a tribute to Nhazul on stick page(you can check out his animations on YouTube as well as Hyun another badass stick figure animator. while there you can also look up Mounty Oum. He's a very talented 3d animator). Nhazul (Matt Benedict) is a badass stick figure animator and I'm a big fan of stick figures killing each other senselessly. This was done to practice rendering and lighting.
rendered in cycles, 1000 samples, full GI. Total render time 4 hours 32 minutes. I was too lazy to alter the poses of the other guys lying on the ground. tongue.


This is some model I made to practice High poly modelling. Rendered in cycles to practice more lighting. 700 samples 2 hours
original concept by some guy called Cassisdy.(one of the foreign dudes I worked with)




my 4th or 6th 3d model, I cant really remember.


low poly model of a stick figure I made. 3740 polys. one 512*512 diffuse texture.
All rigged. He even has a facial rig set up.



I decided to give digital painting a shot after browsing through deviant art. This was done in Photoshop using a Wacom Intuos 5 tablet. First try at environmental painting.


I still have a ton of models on my system though. I'll probably update this later. smiley.
Cnc would be appreciated.
Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by VillageBoi(m): 11:07pm On Apr 11, 2013
I don't know anything about modelling and 3D but some of these look very good. You should comtinue doing stuff. Well done.
Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by genetos(m): 2:59am On Apr 12, 2013
nice work men! are u on bbm? if not send me you mail!
Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by Chuksxy: 9:02pm On Apr 12, 2013
@ VillageBoi, Thank you very much. I would definitely continue to practice and improve my skills grin
@ geneto I just sent you a PM containing my email address.
Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by Nobody: 10:33pm On Apr 12, 2013
@OP Good stuff.
I would suggest you work on reducing the poly's even more.
I have seen some low-poly models below 3000 triangles (not quads) that seem to have the same constituence as the first model.

There is an un-tapped market right now for low-poly game art with the rise of mobile game dev.
Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by Chuksxy: 1:01pm On Apr 13, 2013
@ 2buff thank you very much. I would also try to reduce the polys(triangle count) even further. I was planning to add a facial rig to these guys so I decided to spare more tris for the face so it can deform better. Unfortunately, Max Bone count for most mobile Platforms is around 75 bones so in the end it wasn't actually worth it lol.
Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by Nobody: 4:57pm On Apr 13, 2013
Chuksxy: @ 2buff thank you very much. I would also try to reduce the polys(triangle count) even further. I was planning to add a facial rig to these guys so I decided to spare more tris for the face so it can deform better. Unfortunately, Max Bone count for most mobile Platforms is around 75 bones so in the end it wasn't actually worth it lol.

You can do a lot with 75 bones smiley
Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by Chuksxy: 9:57pm On Apr 14, 2013
75 bones is indeed more than enough. smiley
Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by Kennedyiheme: 6:31pm On Apr 15, 2013
your facebook id pls
Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by genetos(m): 11:21pm On Apr 16, 2013
what 3d program do you use?
Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by Chuksxy: 1:32pm On Sep 27, 2013
Well I haven't made anything in blender for quite a while so I finally decided to just dive in and do something. (THIS IS STILL A WIP)
I started this like a few days ago. I decided to make a Knight-mare frame in Blender.
Knight-mare frames a sick, bad ass, killer robots found in an anime called "Code geass" (lol. i'm pretty sure Most Nigerians don't even know what anime is)

Anyway, I'm still blocking out the main shapes though. I haven started work on the details yet. when i'm done i'm going to unwrap, texture, rig and render this properly in Cycles. I'll probably release the blend file for download as well if anyone wants to use the model. I'll post my progress here.
So here are some quick renders with blender internal.
[img]http:///scaled/800x600/541/iyms.png[/img]
[img]http:///scaled/800x600/89/sl0b.png[/img]
[img]http:///scaled/800x600/12/08rr.png[/img]
[img]http:///scaled/800x600/69/hzrc.png[/img]
Here is a pic of a knight-mare frame. so you guys can have an idea of the final render.
[img]http:///scaled/800x600/203/hi66.jpg[/img]

i also made some low-poly game stuff as well.
quick renders.
[img]http:///a/img580/4475/hkz.png[/img]
[img]http:///a/img841/2799/rx0z.png[/img]
[img]http:///a/img197/4920/rvi.png[/img]
[img]http:///i/31e2w3p[/img]
Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by genetos(m): 1:42pm On Sep 27, 2013
Chuksxy: Well I haven't made anything in blender for quite a while so I finally decided to just dive in and do something. (THIS IS STILL A WIP)
I started this like a few days ago. I decided to make a Knight-mare frame in Blender.
Knight-mare frames a sick, bad ass, killer robots found in an anime called "Code geass" (lol. i'm pretty sure Most Nigerians don't even know what anime is)

Anyway, I'm still blocking out the main shapes though. I haven started work on the details yet. when i'm done i'm going to unwrap, texture, rig and render this properly in Cycles. I'll probably release the blend file for download as well if anyone wants to use the model. I'll post my progress here.
So here are some quick renders with blender internal.
[img]http:///scaled/800x600/541/iyms.png[/img]
[img]http:///scaled/800x600/89/sl0b.png[/img]
[img]http:///scaled/800x600/12/08rr.png[/img]
[img]http:///scaled/800x600/69/hzrc.png[/img]
Here is a pic of a knight-mare frame. so you guys can have an idea of the final render.
[img]http:///scaled/800x600/203/hi66.jpg[/img]

i also made some low-poly game stuff as well.
quick renders.
[img]http:///a/img580/4475/hkz.png[/img]
[img]http:///a/img841/2799/rx0z.png[/img]
[img]http:///a/img197/4920/rvi.png[/img]
[img]http:///i/31e2w3p[/img]

Nice work! We @ ficson films could use ur expertise on the episode 2 of our next sci-fi "the day they came" if you haven't seen it check it out www.ficson.com/video.php u can download or watch it. it's a 4 min short film of alien invading lagos. If you're interested mail us info@ficson.com
Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by Chuksxy: 3:15pm On Sep 27, 2013
@ genetos

Wow. That was amazing. The Vfx was so, so very professional. you guys are awesome shocked. To be honest I do most of my 3d stuff in my spare time and it's just a hobby. I don't have a resume or portfolio or anything at all. I would however like to help you guys out with your next film.
Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by genetos(m): 6:47pm On Sep 27, 2013
hmmmm.... we might still need your help, so send your mail contact to our email address and we will get back to you
Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by xgentlemam(m): 1:48pm On Oct 22, 2013
check out dis

Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by OKX(m): 8:25pm On Oct 22, 2013
@xgentleman
good effort.
ur polygon count is too high tho.
vertices r meant to define changes in the shape of ur model.
if any 3 vertices lie on the same plane, in x, y and z....one is redundant and should be deleted.

there are several unnecessary faces on the model and it will only serve to needlessly burden ur scene.
goodluck.
Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by xgentlemam(m): 12:54pm On Oct 23, 2013
Are u talking about hard surface or organic surface cos i just used smooth(subdivision surface) for visualization reason. i dont understand 3 vertices lie on thesame plane i know even in game engine u only avoid Ngons(15000 poly counts) but not quads which is a plane with four vertices.i use modo701 for this project and can optimise my mesh by running script which remove any redundant vertice or edges.

Re: Some Of My 3d Stuff. (mostly Low Poly Stuff) by xgentlemam(m): 1:22pm On Oct 23, 2013
here textured one

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